They've all been squeezed onto the Wii Remote and Nunchuk, but they neither feel intuitive nor take advantage of the Wii's unique strengths. The Wii controls weren't really designed to handle a game like this, especially one with so many different little techniques. You can take on goals in different orders, but it doesn't feel as if there are very many of them. And if you happen to be playing on the Wii, you also get to deal with a pretty bad set of controls. That means you're left with a third-rate Tony Hawk game that uses some of the elements from the main versions. Then there's the PlayStation 2 and Wii versions, which aren't nearly as fresh as the 360/PS3 take on the game…which wasn't especially fresh to begin with. The PS3 and 360 obviously had the most work put into them, and the games were clearly designed for those systems. As with many multiplatform games, the different versions operate on multiple tiers. Those developers are Studios, who have turned out a version of Tony Hawk's Proving Ground for the PlayStation 2 and the Wii. With the core developers of the Tony Hawk franchise off and skating on the PlayStation 3 and Xbox 360, the other console versions have been turned over to different developers.
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